When installing, make sure to enable DirectX9 and Spout Cam installation.
This option makes Visikord a “Spout sender” and any “Spout receiver” is ready to take its input. Spout Cam is a “Spout receiver”
“SpoutReceiver” as a plugin is the cleanest way to receive Visikord Spout output where supported. “SpoutCam” is a virtual camera created on Spout installation that is available where Spout Receiver plugin is not supported.
On first time use, copy file “c:\Program Files (x86)\Spout2\FFGL\SpoutReceiver2.dll” from your Spout 2 installation to “plugins\vfx” folder of your Resolume installation e.g. “c:\Program Files (x86)\Resolume Avenue 4.2.1\plugins\vfx” and restart Resolume.
Afterwards select Sources -> FFGL Sources -> SpoutReceiver2 as the source and Visikord will appear in it.
For GrandVJ, drag the Spout Cam to the appropriate channel and turn it on. It will show the Visikord image live. (Be sure not to double-click, that invokes Settings which are not supported by Spout Cam.)
These applications support Spout Receiver as a plugin. Please check Spout installation for instructions how to enable it.
If the Spout Cam in your VJ software shows “static”, which happens when you include Spout Cam before you enabled Spout streaming in Visikord, simply disconnect/delete the channel with the camera and put it back — that will show the live Visikord image back in its place.
That is all there is to it. The email update with the link to the new version is on its way to our current users, and new users are welcome to download the latest Trial version and give it a go. Happy VJing!